Intro/Outro – After Effects
Fairly straight forward, I pulled the logo with alpha into After Effects. Added blur and fade to the text and logo. Added rotation and scale to the logo to give it the “spinning into focus” affect.
Shot 1: Roto – Nuke
The girl and the top bar that bends were articulated roto shapes done by hand frame by frame. The side bars with cord brackets were tracked in with a simple 2D tracker. Some garbage roto shapes were then used to clean up the bars on the sides, since sometimes the bars “disappear” in places due to light wrap.
Shots 2, 3, and 5: Green Screen – Nuke
All three of these shots were done in a very similar way. I used the Keylight plugin in Nuke to get a good solid start. Normal keyers with some erodes were used to get a core matte to fill in any holes that Keylight might have introduced. I used this same technique to get rid of most of the garbage and noise. Any artifacts or garbage left over after this process was removed with garbage mattes and rotos.
Shot 4: Roto – Nuke
The basketball player and the basketball were done with individual roto shapes. The backboard was tracked in with a 2D tracker, but was also tweaked over the course of the clip to correct for change of shape and angle. The net was done with a simple luminance keyer with a garbage matte.
Shot 6: Green Screen – Nuke
The Keylight plugin wasn’t giving the results I wanted with this shot, mainly because of how shiny the woman’s coat is. Instead an IBKcolour and an IBKgizmo were used together to remove the woman from the green screen. I had to degrain the green screen footage because it was causing lots of artifacts in the key. I regrained the woman after the color correction.
At times the woman goes off of the green screen so a few articulated frame-to-frame roto shapes had to be used to cut her off the background. Several roto shapes had to be used to remove the garbage from around her (trackers, dirt, etc.).