3D characters I have created. These were created in Maya, textured in Photoshop, and sculpted in ZBrush. Almost all of the models are under 6000 tris and all textures are 1024 by 1024.
NextThough I don’t consider myself an environmental artist or level designer I have dabbled in both during my studies. I have created an entire playable level in Unreal Tournament 3 with two other people over the course of a month. I also have experience with hard surface modeling.
Next PreviousFrom crayons to Wacom tablets, I can’t recall a time where I didn’t love anything more than sitting down and drawing. Figure drawing and sketches are some of my favorites because the human body is the most intricate and beautiful things to capture. Everybody is different so there are an endless number of challenges.
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